The effect of new technology on improving student motivation in the learning process

Baltezarević, Ivana and Baltezarević, Radoslav (2024) The effect of new technology on improving student motivation in the learning process. In: 5. International Mediterranean Congress, Mersin, Türkiye, 13-14 January. IKSAD Institute, pp. 677-681. ISBN 978-1-955094-92-4

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Abstract

New technologies are gaining more and more importance in the education system after the pandemic. They enable distance learning, communication, joint collaboration on projects, and at the same time have a favorable effect on student motivation, their academic performance, and above all, they make learning fun. Digital learning environments that include a wide range of interactive media and activities help students better understand the content they study and to make decisions, thereby further acquiring skills such as autonomy and digital literacy. Immersive technologies allow students to get to know and visually experience places, people or objects from their lectures, and to strengthen their understanding of the lesson by interacting with them. The role of the devices of these technologies is particularly significant in increasing the motivation of students who have problems with learning. Previous experiences have shown that they achieve significantly better results on tests through these new digital learning methods. Another advantage of new learning technology devices is that they significantly reduce cognitive fatigue, as they successfully integrate virtual elements into real-world scenarios. In the modern digital world to which children belong, it has become very difficult to motivate them in old- fashioned classrooms and by using traditional learning methods. Although new technologies in the education sector have not yet been implemented everywhere as a standard means of learning, it is undeniable that their benefits are significant and that with additional development they will very soon become integral parts of the learning process.

Item Type: Book Chapter
Uncontrolled Keywords: Student motivation, Immersive technologies, Learning process
Depositing User: Ana Vukićević
Date Deposited: 28 Feb 2025 11:51
Last Modified: 28 Feb 2025 11:51
URI: http://repozitorijum.diplomacy.bg.ac.rs/id/eprint/1508

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